While it is commonly accepted that information technology has changed how we work, live, learn and entertain, the impact that IT has had on our learners is yet to translate into suitable actions to change the learning process. People's attitudes and aptitudes are now increasingly shaped by an IT and media-rich environment. Games are no longer just for fun; they offer potentially powerful learning environments. There are many attributes of games that make them pedagogically sound learning environments. Largely self-directed and internally motivated, learning is unconstrained by time, place or formal learning structures. Games represent an informal learning environment.
Kalzoom uses game techniques in creating exciting new way of delivering learning and disseminating knowledge to various stakeholders. Coupled with a powerful engine to track and monitor performance and provide focused feedback on performance or understanding on a given subject, Kalzoom has built unique approaches to gaming in learning, be it the academic or the corporate environment.
Kalzoom specializes in creating original games and also uses game frameworks already designed to customize for a given project. Kalzoom adopts an integrated approach to game design for e-Learning by addressing four key dimensions namely, Instructional Design, Gaming Technology, Creative Concepts and the Learning. |